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Free DLC announced

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 Post subject: Free DLC announced
PostPosted: Fri May 13, 2011 7:08 pm 
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Here's a post from Splash Damage addressing the lag issues and announcing that there will be a free DLC which will include MORE MAPS!!

http://bethblog.com/index.php/2011/05/1 ... -free-dlc/





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 Post subject: Re: Free DLC announced
PostPosted: Sat May 14, 2011 10:05 am 
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Thanks, nice article





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 Post subject: Re: Free DLC announced
PostPosted: Sat May 14, 2011 11:25 am 
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And more weapons. My question is why? I may be in the minority about this but I thought it had a nice selection of weapons (and even a better selection of attachments) for them already :| Though I guess having DLC now if your going to have maps you also need weapons in there.





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 Post subject: Re: Free DLC announced
PostPosted: Sat May 14, 2011 1:22 pm 
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This sort of DLC is exactly what they need to do. Free is a good price too. :up:

I felt extremely underwhelmed by the weapon selection myself. Seems like they could use more variety, or more weapons that have similar stats so they aren't automatically obsolete. Maybe add some Light Machine Guns, or better Assault Rifles. I've never had a FPS game where I had to use SMGs because the other options were either useless or have no ammo pool. Makes no sense that you can carry 5x as much SMG ammo as you can AR ammo. Yet the heavy can carry 300 minigun rounds and not more AR ammo than the other body types. The AR ammo runs out way too fast, same with most of the special weapons like the sniper rifles and nade launchers. I'm simply comparing how many enemies I can kill before needing a resupply. If I equip 2 SMGs I have roughly 400 rounds to kill guys with, and I'll almost always be able to kill way more guys with those 200 rounds per gun than with just 4 nades or 12 sniper rounds, or even 60 AR rounds.

More scope options and under-barrel options would be nice. Most of the attachments seem the same or just don't feel very useful. Maybe offer other attachments like actually increasing the total ammo rather than just the clip size or muzzles that actually affect the bullets in different ways or ways to change the rate of fire to semi-auto, burst, etc.





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 Post subject: Re: Free DLC announced
PostPosted: Sat May 14, 2011 1:29 pm 
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Myst wrote:
And more weapons. My question is why? I may be in the minority about this but I thought it had a nice selection of weapons (and even a better selection of attachments) for them already :| Though I guess having DLC now if your going to have maps you also need weapons in there.


Probably because this content was already half finished when they were told by the publisher to wrap things up for release.





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 Post subject: Re: Free DLC announced
PostPosted: Sat May 14, 2011 6:20 pm 
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ChronoJoe wrote:
Myst wrote:
And more weapons. My question is why? I may be in the minority about this but I thought it had a nice selection of weapons (and even a better selection of attachments) for them already :| Though I guess having DLC now if your going to have maps you also need weapons in there.


Probably because this content was already half finished when they were told by the publisher to wrap things up for release.


Hmm perhaps. Hope that is the case.





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 Post subject: Re: Free DLC announced
PostPosted: Sun May 15, 2011 5:52 am 
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Xanj wrote:
...I've never had a FPS game where I had to use SMGs because the other options were either useless or have no ammo pool. Makes no sense that you can carry 5x as much SMG ammo as you can AR ammo. Yet the heavy can carry 300 minigun rounds and not more AR ammo than the other body types. The AR ammo runs out way too fast, same with most of the special weapons like the sniper rifles and nade launchers. I'm simply comparing how many enemies I can kill before needing a resupply. If I equip 2 SMGs I have roughly 400 rounds to kill guys with, and I'll almost always be able to kill way more guys with those 200 rounds per gun than with just 4 nades or 12 sniper rounds, or even 60 AR rounds...


I totally agree with this! I've found myself equipping the double SMG's because I always ran out of ammo with the AR. This is also partially due to the friendly AI soldiers not doing their job properly.

Would love to see this addressed in a patch.





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 Post subject: Re: Free DLC announced
PostPosted: Sun May 15, 2011 11:03 am 
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lol in that light I guess I can see a potential problem. For me every now and again the AI would do their job soldier related and they seemed to always do their job Medic related. So sometimes ammo was never a problem for me but most of the time stayed soldier anyway so I could replenish my own ammo then couple that with scavenge and could go for ages if I played right.





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 Post subject: Re: Free DLC announced
PostPosted: Thu May 19, 2011 3:52 pm 
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Do they have DLC for shoulders?





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 Post subject: Re: Free DLC announced
PostPosted: Thu May 19, 2011 6:54 pm 
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I also feel like the gun selection is lacking and the attachment selection is ok at best. Like everyone else has been saying I always seem to equip 2 SMG's, well now it's SMG + Pistol, since ive been using lightweight. The AR's carry less ammo and I find them less accurate (I do alot of hip firing). They are a lot more jumpy than thr SMG's, which is expeted. Honestly it seems like AR do the same amount of damage as SMG's, which is probably the main issue.





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